Transactions on edutainment : X
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...
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Auteurs principaux : | , , , , , |
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Format : | Livre |
Langue : | anglais |
Titre complet : | Transactions on edutainment. X / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Ido Iurgel, Paolo Petta, Bodo Urban |
Publié : |
Berlin, Heidelberg :
Springer Berlin Heidelberg
, 2013 Cham : Springer Nature |
Collection : | Transactions on edutainment (Internet) ; 7775 |
Accès en ligne : |
Accès Nantes Université
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Condition d'utilisation et de reproduction : | Conditions particulières de réutilisation pour les bénéficiaires des licences nationales : chttps://www.licencesnationales.fr/springer-nature-ebooks-contrat-licence-ln-2017 |
Sujets : | |
Documents associés : | Autre format:
Transactions on Edutainment X Autre format: Transactions on Edutainment X |
Résumé : | This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media. |
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ISBN : | 978-3-642-37919-2 |
DOI : | 10.1007/978-3-642-37919-2 |