Human interface and the management of information : information and interaction for learning, culture, collaboration and business, 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, proceedings Part III

The three-volume set LNCS 8016, 8017, and 8018 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully re...

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Détails bibliographiques
Auteur principal : Yamamoto Sakae (Directeur de publication)
Format : Livre
Langue : anglais
Titre complet : Human interface and the management of information : information and interaction for learning, culture, collaboration and business, : 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, proceedings. Part III / edited by Sakae Yamamoto
Publié : Berlin, Heidelberg : Springer Berlin Heidelberg , 2013
Cham : Springer Nature
Collection : Information Systems and Applications, incl. Internet/Web, and HCI ; 8018
Accès en ligne : Accès Nantes Université
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Sujets :
Documents associés : Autre format: Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,
Autre format: Human Interface and the Management of Information
  • A Hybrid Model For An E-learning System which Develops Metacognitive Skills at Students
  • Enhancing Information Systems Users Knowledge and Skills Transference through Self-regulation Techniques
  • Articulating an Experimental Model for the Study of Game-Based Learning
  • Psychophysiological Assessment Tools for Evaluation of Learning Technologies
  • An Experimental Environment for Analyzing Collaborative Learning Interaction
  • Transparent Digital Contents Sharing for Science Teachers
  • Development of a Computer Programming Learning Support System Based on Reading Computer program
  • The Display Medium, Academic Major and Sex Effect of High School Students on Visuospatial Abilities Test Performance
  • Video Feedback System for Teaching Improvement Using Students Sequential and Overall Teaching Evaluations
  • I See, Please Tell Me More
  • Exploring Virtual Agents as Interactive Storytellers
  • Gamification of Education Using Computer Games
  • New Potential of E-learning by Re-utilizing Open Content Online English Learning System as an Auto-assignment Generator
  • Learning by Problem-Posing with Online Connected Media Tablets
  • Virtual Experience System for a Digital Museum
  • Design of Space for Expression Media with the Use of Fog
  • User Interface of Interactive Media Art in Stereoscopic Environment
  • A Method of Viewing 3D Horror Contents for Amplifying Horror Experience
  • Digital Railway Museum: An Approach to Introduction of Digital Exhibition Systems at the Railway Museum
  • CoPI: A Web-based Collaborative Planning Interface Platform
  • Estimation of Interruptibility during Office Work based on PC Activity and Conversation
  • ARM-COMS: Arm-supported embodied communication monitor system
  • Challenges of Social Media Managers
  • Digital War Room for Design Requirements for Collocated Group Work Spaces
  • Detection of Division of Labor in Multiparty Collaboration
  • Role of assigned persona for computer supported cooperative work in remote control environment
  • Development of a System for Communicating Human Factors Readiness
  • A Method for Service Failure Effects Analysis based on Customer Satisfaction
  • Searching blog sites with product reviews
  • Usability Evaluation of Comprehension Performance and Subjective Assessment on Mobile Text Advertising
  • On Services and Insights of Technology Intelligence System
  • Sales Strategy Mining System with Visualization of Action History
  • An automatic classification of Product review Into given viewpoints
  • User Needs Search Using Text Mining
  • Finding a Prototype Form of Sustainable Strategies for the Iterated Prisoners Dilemma
  • The Study to Clarify The Type of Otome-game User
  • Integrating the Anchoring Process with Preference Stability for Interactive Movie Recommendations.