Entertainment Computing ICEC 2013 : 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings
This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to the...
Enregistré dans:
Auteurs principaux : | , , , , |
---|---|
Format : | Livre |
Langue : | anglais |
Titre complet : | Entertainment Computing ICEC 2013 : 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings / edited by Junia C. Anacleto, Esteban W. G. Clua, Flavio S. Correa Silva, Sidney Fels, Hyun S. Yang. |
Publié : |
Berlin, Heidelberg :
Springer Berlin Heidelberg
, 2013 Cham : Springer Nature |
Collection : | Information Systems and Applications, incl. Internet/Web, and HCI ; 8215 |
Accès en ligne : |
Accès Nantes Université
Accès direct soit depuis les campus via le réseau ou le wifi eduroam soit à distance avec un compte @etu.univ-nantes.fr ou @univ-nantes.fr |
Note sur l'URL : | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex |
Condition d'utilisation et de reproduction : | Conditions particulières de réutilisation pour les bénéficiaires des licences nationales : chttps://www.licencesnationales.fr/springer-nature-ebooks-contrat-licence-ln-2017 |
Sujets : | |
Documents associés : | Autre format:
Entertainment Computing ICEC 2013 Autre format: Entertainment Computing -- ICEC 2013 |
- An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes.- A New Chess Variant for Gaming AI
- Systematic Review of Game Design Methods and Tools
- Augmented Home: Integrating a Virtual World Game in a Physical Environment
- Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment
- Exploring Opponent Formats: Game Mechanics for Computer-Supported Physical Games
- Investigating the Role of Composition Conventions in Three-Move Mate Problems
- Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D.- Mobile Wars: A Mobile GPGPU Game
- Step By Step: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism
- Technologically Mediated Intimate Communication: An Overview and Future Directions
- 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study
- A Game Design Analytic System Based on Data Provenance.- Evaluation of Interaction Methods for a Real-Time Augmented Reality Game
- Exercise My Game: Turning Off-The-Shelf Games into Exergames
- How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application
- Life-Like Animation System of Virtual Firefly Based on Animacy Perception
- A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments
- A Technique to Improve Freehand Sketches of Multi-touch Interactions
- An Artificial Emotional Agent-Based Architecture for Games Simulation
- An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments
- Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research
- Evaluating Paper Prototype for Tabletop Collaborative Game Applications
- Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game
- Motivation-Based Game Design: A Framework for Evaluating Engagement Potential
- Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment
- Suspended Walking: A Physical Locomotion Interface for Virtual Reality
- Usability Evaluation of an Application Designed for the Older Adults
- Demonstrating Hundreds of AIs in One Scene
- Educational: 3D Design for Mobile Augmented Reality
- Moment of Memory
- The Listening Walker: Interactive Sound Walk in a Virtual City
- VOLTE.